Wednesday, 16 November 2011

Realism - Or Lack Thereof


The last MHC Lecture described how our perception of realism is largely relative, and changes over time.

The first thing that I thought about was something a VFX lecturer had told me earlier on near the start of the year. He described working on a job for the Television show Casualty, where he was tasked with creating an explosion. His point was that by creating a proper true-to-life explosion would leave the audience scratching their heads, thinking that the explosion didn’t seem “real” enough. This seems to be a product of our paradigms as an audience in terms of what we expect such an explosion to look like. Our basis for this reality however, is in the relms of Hollywood films, which seems like a classic example of realism over reality. Much like recoil and impact momentum of bullets in film.

Mythbusters actually tested this “Myth” in their typical BS science style to see how far out Hollywood was. Nobody has but this up on the interents though, so I can’t embed it.

The discussion reminded me of a video I saw a little while ago:




All examples in the video relate to what was considered “realism” at the moment of creation, and clearly shows how our perception of realism in film has shifted with increases in technology.

SIGNING OFF - OVER AND OUT.

Thursday, 10 November 2011

Narrative – Looking at the Narrative in Pulp Fiction (1994)


Narrative definition – The telling or re-telling of something true or fictional as a series of related events, recounted by a narrator of sorts.
Plot – the specific events with relate to make a narrative
Story – the overall narrative as a whole


Equilibrium – Disruption – Resolve

Below are examples from Pulp fiction. The whole narrative has many more examples of E-D-R, here are just a few that came to mind.

Equilibrium

1. Vincent and Jules have a working relationship with Marsellus Wallace
2. Marsellus Wallace is established as a leader
3. Butch is naturally getting to the end of his boxing career
4. Mia Wallace is being looked after by Marsellus Wallace

Disruption

1. Vincent and Jules accidently murder an innocent man, and are required to resolve the issue in order to maintain their work relationship with Marcellus
2. Marsellus becomes captured and humiliated by a dishonest policeman and the owner of a shop
3. Butch refuses to lose his “last fight” for his payoff as instructed by Marcellus, and a bounty is put on him, to be carried out by Jules and Vincent.
4. Mia Wallace mistakes Heroine for cocaine, and ODs while in the care of Vincent. (this would potentially effect the established working relationship with Marcellus too)

Resolve

1. Vincent and Jules receive help from a friend, and a colleague in order to clear up the car, after which the incident is forgotten about
2. Marsellus escapes with the help of Butch, and exacts his revenge on his assailants. Butch agrees to never mention the incident again, and Marsellus’ status is reaffirmed.
3. By helping Marsellus escape and retaliate, Marsellus lifts the bounty on the condition that his doesn’t mention what happened.

With the plot crescendos mentioned above, Pulp fiction in terms of Freytag’s Triangle creates an interesting series of slightly staggered peaks before the various resolves. The fractured narrative of the film enabled Quentin Tarantino to keep the events within the confines of the triangle, and create a story that easily holds the viewers attention.



Aporia in Pulp Fiction

At the very start of pulp fiction, the restaurant scene is completely without context, which created a strong sense of entropic aporia. Unlike in a game, where aporia can effectively stop gameplay if it isn’t intentionally placed, the film continues to play and the scene seems to slip into the tmesis category in terms of the viewer. It isn’t until the end of the film, where the scene is played in full (This time with a whole film’s worth of context) that the events make logical sense, and cause epiphany in the mind of the viewer. I personally find this to be a very satisfying and powerful end to the film.

IMDB Rating – 9.0/10
My Rating – 8.5/10



Wednesday, 2 November 2011

A Homage to Intertextuality

MS Word desperately wants to change it to intersexuality. If there's any of those in this post, apologies. You get what I mean.

The week was about Intertextuality – links (conscious or unconscious) between two different films or other media product.
The first thing that sprang to mind was a nice little example of conscious Intertextuality I found years ago, and documented (to prolong the sense of smugness I gained from noticing). Picture the scene: I walking along in Bioshock, shotgun at the ready, in preparation for some hardcore splicer slaughter. Instead I notice a little homage on the floor, no doubt put in by the game artists.



Ring any bells?

What it is: Most of a full piece of mouldy cheese and some bullet holes.
What I saw: Clearly Pac Man.

So there you have it. If you find yourself playing through the first Bioshock. Look out for the little fella.

The second thing I thought of, was a collection of intertextual references to famous serial killers Bonnie and Clyde, both in Bethesda’s Fallout 3, and the 1994 film Natural born killers Dir: Oliver Stone

Fallout 3 dedicates a whole museum to a pair of characters called Vickey and Vance. A Male/Female killing duo who went on a murderous rampage and received media attention. This in turn is an allusion to the lives of the fictitious characters Mickey and Mallory, in Natural Born Killers, which in turn loosely references infamous crime couple Bonnie and Clyde

As for the subconscious end of the intertextuality spectrum, No examples sprung to mind. I might have a think and get back to that one.

Natural Born Killers
IMDB Rating : 7.1/10
My Rating: 8/10





-------------------- Edit ------------------------

Wilhelm scream! How could I forget.

The Wilhelm scream is possibly the most famous example of intertextuality within film. The Wilhelm Scream was first used in the 1951 film Distant Drums, which featured a scene where a cowboy is chomped on by an alligator after venturing too close to a swamp. The resulting sound effect was an over-the-top, slightly comical sounding wail that would go on to be one of the most highly referenced sounds in Hollywood.
Here is a brief timeline of the famous scream in “big” films after its debut in 1951

1953
Charge at Feather River
-        Although not a particularly well known film, this Warner Bros film gave the famous sound its name.  The clip was used when a character, Wilhelm, is shot in the leg with an arrow and falls. Warner Brothers liked the sound and used in in subsequent films, which spread the word.


1977
Star Wars
Time : 01:28:35

1981
Raiders of the Lost Ark
Time: 01:23:57

1988
Willow
Time: 00:53:18

1992
Reservoir Dogs
Time: 00:20:29

1995
Toy Story
Time 00:27:14

1998
Lethal Weapon 4
00:05:06

2002
The Lord of the Rings: The Two Towers
Time: 02:15:11

2007
Transformers
Time: 00:53:31

2007
Lifted
Time 00:04:55

2009
UP
Time 01:02:50

The scream has been used in over 130 feature films, and is still a popular addition to modern film, as deference to its rich history.

Cue Compilation - 




Also, I found a great bit of intertextuality a while ago, I've dug up the link. It's about a recurring prop newspaper.

http://www.slashfilm.com/lol-the-reoccurring-prop-newspaper/

It's become a fairly well known example and has certainly done the rounds on the internet, but I remember being amazed at the diversity of the prop newspaper's implementation.



Bibliography / further reading

http://youtu.be/_PxALy22utc - History of the Wilhelm scream

Lee James (2007) Wired Magazine: Issue 15.10