The last MHC Lecture described how our perception of realism is largely relative, and changes over time.
The first thing that I thought about was something a VFX lecturer had told me earlier on near the start of the year. He described working on a job for the Television show Casualty, where he was tasked with creating an explosion. His point was that by creating a proper true-to-life explosion would leave the audience scratching their heads, thinking that the explosion didn’t seem “real” enough. This seems to be a product of our paradigms as an audience in terms of what we expect such an explosion to look like. Our basis for this reality however, is in the relms of Hollywood films, which seems like a classic example of realism over reality. Much like recoil and impact momentum of bullets in film.
Mythbusters actually tested this “Myth” in their typical BS science style to see how far out Hollywood was. Nobody has but this up on the interents though, so I can’t embed it.
The discussion reminded me of a video I saw a little while ago:
All examples in the video relate to what was considered “realism” at the moment of creation, and clearly shows how our perception of realism in film has shifted with increases in technology.
SIGNING OFF - OVER AND OUT.



